Grand challenges in WaterHCI

Florian Floyd Mueller, Maria F. Montoya, Sarah Jane Pell, Leif Oppermann, Mark Blythe, Paul H. Dietz, Joe Marshall, Scott Bateman, Ian Smith, Swamy Ananthanarayan, Ali Mazalek, Alexander Verni, Alexander Bakogeorge, Mathieu Simonnet, Kirsten Ellis, Nathan Arthur Semertzidis, Winslow Burleson, John Quarles, Steve Mann, Chris HillChristal Clashing, Don Samitha Elvitigala

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    Recent combinations of interactive technology, humans, and water have resulted in “WaterHCI”. WaterHCI design seeks to complement the many benefits of engagement with the aquatic domain, by offering, for example, augmented reality systems for snorkelers, virtual reality in floatation tanks, underwater musical instruments for artists, robotic systems for divers, and wearables for swimmers. We conducted a workshop in which WaterHCI experts articulated the field's grand challenges, aiming to contribute towards a systematic WaterHCI research agenda and ultimately advance the field.
    Original languageEnglish
    Title of host publicationCHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems
    EditorsFlorian Floyd Mueller, Penny Kyburz, Julie R. Williamson, Corina Sas, Max L. Wilson, Phoebe Toups Dugas, Irina Shklovski
    Place of PublicationNew York, USA
    PublisherACM
    Pages1-18
    Number of pages18
    ISBN (Electronic)9798400703300
    DOIs
    Publication statusPublished - 11 May 2024

    Keywords

    • fluid user interfaces
    • grand challenges
    • human-water interaction

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