TY - JOUR
T1 - Heroes and Hooligans
T2 - The Heterogeneity of Video Game Modders
AU - Curtis, Joanna
AU - Oxburgh, Gavin
AU - Briggs, Pam
N1 - Funding information: The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This work was supported by Engineering and Physical Sciences Research Council and grant number EP/M020576/1.
PY - 2022/3/1
Y1 - 2022/3/1
N2 - Video games are hugely popular, generating more than twice the revenue of global movie and music industries combined. Whilst technically illegal and often carrying negative connotations, modding constitutes a moral grey area that is commonly accepted, often encouraged by proprietary owners and forum-centred gaming communities. Literature reflects a disparity between outsider and insider perceptions of modding, with a paucity of studies reflecting insider perspectives. Using Reddit forum data, this study contributes insight into perceptions of modding held by gamers and ‘modders’, as described in their words and their territory. Thematic analysis revealed four main themes relating to unfairness in the vendor community, modders as antagonists, differences between modders and modding as forms of self-defence. Conclusions include that modding appears to have both pro- and antisocial applications, but many people and organisations demonise modders as a homogeneous group, which may encourage antisocial behaviours.
AB - Video games are hugely popular, generating more than twice the revenue of global movie and music industries combined. Whilst technically illegal and often carrying negative connotations, modding constitutes a moral grey area that is commonly accepted, often encouraged by proprietary owners and forum-centred gaming communities. Literature reflects a disparity between outsider and insider perceptions of modding, with a paucity of studies reflecting insider perspectives. Using Reddit forum data, this study contributes insight into perceptions of modding held by gamers and ‘modders’, as described in their words and their territory. Thematic analysis revealed four main themes relating to unfairness in the vendor community, modders as antagonists, differences between modders and modding as forms of self-defence. Conclusions include that modding appears to have both pro- and antisocial applications, but many people and organisations demonise modders as a homogeneous group, which may encourage antisocial behaviours.
KW - digital drift
KW - forums
KW - gaming
KW - playbour
KW - video game modification
UR - http://www.scopus.com/inward/record.url?scp=85108796949&partnerID=8YFLogxK
U2 - 10.1177/15554120211026255
DO - 10.1177/15554120211026255
M3 - Article
SN - 1555-4120
VL - 17
SP - 219
EP - 243
JO - Games and Culture
JF - Games and Culture
IS - 2
M1 - 155541202110262
ER -