History and experience: Storytelling and interaction design

Mark Blythe, John McCarthy, Peter Wright, Daniela Petrelli

Research output: Contribution to conferencePaperpeer-review

5 Citations (Scopus)
3 Downloads (Pure)

Abstract

This paper reflects on the uses of different forms of storytelling in the design and implementation of an experience prototype for a Museum exhibition about the medieval historian Jean Froissart. Concept designs developed during interdisciplinary design workshops were captured as pastiche scenarios for further discussions. Content was created using actors who recorded readings from Froissart's chronicles and then created dramatic or comic improvisations a round the same stories. A prototype was developed where users set levels for different kinds of content and wore a badge which enabled the system to present a personalised selection of material. The prototype was trialled with visitors to a live Froissart exhibit at the Leeds Royal Armouries. Observations and interviews were made over a three-day period and responses were overall enthusiastic. The paper argues that understandings of story are becoming central to experience centered design.

Original languageEnglish
Pages395-404
Number of pages10
DOIs
Publication statusPublished - 4 Jul 2011
Event25th BCS onference on Human Computer Interaction, HCI 2011 - Newcastle Upon Tyne, United Kingdom
Duration: 4 Jul 20118 Jul 2011

Conference

Conference25th BCS onference on Human Computer Interaction, HCI 2011
Country/TerritoryUnited Kingdom
CityNewcastle Upon Tyne
Period4/07/118/07/11

Fingerprint

Dive into the research topics of 'History and experience: Storytelling and interaction design'. Together they form a unique fingerprint.

Cite this