History and experience: Storytelling and interaction design

Mark Blythe, John McCarthy, Peter Wright, Daniela Petrelli

    Research output: Contribution to conferencePaperpeer-review

    5 Citations (Scopus)
    13 Downloads (Pure)

    Abstract

    This paper reflects on the uses of different forms of storytelling in the design and implementation of an experience prototype for a Museum exhibition about the medieval historian Jean Froissart. Concept designs developed during interdisciplinary design workshops were captured as pastiche scenarios for further discussions. Content was created using actors who recorded readings from Froissart's chronicles and then created dramatic or comic improvisations a round the same stories. A prototype was developed where users set levels for different kinds of content and wore a badge which enabled the system to present a personalised selection of material. The prototype was trialled with visitors to a live Froissart exhibit at the Leeds Royal Armouries. Observations and interviews were made over a three-day period and responses were overall enthusiastic. The paper argues that understandings of story are becoming central to experience centered design.

    Original languageEnglish
    Pages395-404
    Number of pages10
    DOIs
    Publication statusPublished - 4 Jul 2011
    Event25th BCS onference on Human Computer Interaction, HCI 2011 - Newcastle Upon Tyne, United Kingdom
    Duration: 4 Jul 20118 Jul 2011

    Conference

    Conference25th BCS onference on Human Computer Interaction, HCI 2011
    Country/TerritoryUnited Kingdom
    CityNewcastle Upon Tyne
    Period4/07/118/07/11

    Keywords

    • Experience Prototypes
    • Museum
    • Pastiche
    • Scenarios
    • Storytelling
    • User Experience

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