Identifying existing, accessible touchscreen games for people living with dementia

Phil Joddrell*, Alexandra Hernandez, Arlene J. Astell

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Citations (Scopus)


Devices featuring touchscreen interfaces are considered to be intuitive and there is growing evidence that people with dementia are able to use them. The challenge is in identifying suitable and accessible activities on these devices. This research is attempting to develop a shareable framework that can be used to identify available touchscreen apps suitable for people living with dementia. The framework is separated in to two stages: (1) app identification and (2) app testing. Five touchscreen gaming apps have been identified using the framework so far, four of which have been tested by people living with dementia. Following each applied use, the framework has been adapted in response to the observed outcomes. The applied use of the app selection framework to date indicates that it has the potential to be a reliable and valid method of identifying accessible apps for people living with dementia.

Original languageEnglish
Title of host publicationComputers Helping People with Special Needs - 15th International Conference, ICCHP 2016, Proceedings
EditorsChristian Bühler, Klaus Miesenberger, Petr Penaz
Number of pages6
ISBN (Print)9783319412634
Publication statusPublished - 2016
Externally publishedYes
Event15th International Conference on Computers Helping People with Special Needs, ICCHP 2016 - Linz, Austria
Duration: 13 Jul 201615 Jul 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference15th International Conference on Computers Helping People with Special Needs, ICCHP 2016

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