TY - JOUR
T1 - Integration of VR with BIM to facilitate real-time creation of bill of quantities during the design phase
T2 - a proof of concept study
AU - Davidson, Jordan
AU - Fowler, John
AU - Pantazis, Charalampos
AU - Sannino, Massimo
AU - Walker, Jordan
AU - Sheikhkhoshkar, Moslem
AU - Pour Rahimian Leilabadi, Farzad
PY - 2020/9/1
Y1 - 2020/9/1
N2 - As time goes on and building practices change, procedures that at one point seemed indispensable can fall by the wayside. One such example is the bill of quantities (B/Q). Research into the extant literature attributes declining use of B/Qs to a multitude of reasons, such as its complexity and potentially drawn-out time to produce, non-traditional procurement systems growing in popularity and the challenge of using its information in a construction schedule. With these issues in mind, a combined process of Building Information Modelling (BIM), Virtual Reality (VR) and including the client in the design process has been proposed as a potential solution. Following a literature review and precedent study, an experiment was carried out using this new process to simulate a client’s design decisions on window and interior furnishings, specifically. Their choices made using VR automatically updated a B/Q Revit Schedule and allowed the client to have a firm grasp on the project costs. Not only did this process give the client more confidence in a pleasing final outcome, but the technology ensured an up-to-date, accurate and easily understood B/Q. Here lies great potential savings in cost, time and gives the B/Q a newfound importance in future construction processes. The research case presented in this paper was a stepping stone in exploring new opportunities offered by VR and BIM and how they could improve the reliability and accuracy of traditional procurement within construction, specifically within the B/Q document.
AB - As time goes on and building practices change, procedures that at one point seemed indispensable can fall by the wayside. One such example is the bill of quantities (B/Q). Research into the extant literature attributes declining use of B/Qs to a multitude of reasons, such as its complexity and potentially drawn-out time to produce, non-traditional procurement systems growing in popularity and the challenge of using its information in a construction schedule. With these issues in mind, a combined process of Building Information Modelling (BIM), Virtual Reality (VR) and including the client in the design process has been proposed as a potential solution. Following a literature review and precedent study, an experiment was carried out using this new process to simulate a client’s design decisions on window and interior furnishings, specifically. Their choices made using VR automatically updated a B/Q Revit Schedule and allowed the client to have a firm grasp on the project costs. Not only did this process give the client more confidence in a pleasing final outcome, but the technology ensured an up-to-date, accurate and easily understood B/Q. Here lies great potential savings in cost, time and gives the B/Q a newfound importance in future construction processes. The research case presented in this paper was a stepping stone in exploring new opportunities offered by VR and BIM and how they could improve the reliability and accuracy of traditional procurement within construction, specifically within the B/Q document.
KW - Virtual reality
KW - Bill of Quantities
KW - BIM
KW - Revit
KW - Real-Time Synchronisation
U2 - 10.1007/s42524-019-0039-y
DO - 10.1007/s42524-019-0039-y
M3 - Article
SN - 2095-7513
VL - 7
SP - 396
EP - 403
JO - Frontiers of Engineering Management
JF - Frontiers of Engineering Management
IS - 3
ER -