TY - JOUR
T1 - Interaction patches for multi-character animation
AU - Shum, Hubert P. H.
AU - Komura, Taku
AU - Shiraishi, Masashi
AU - Yamazaki, Shuntaro
PY - 2008
Y1 - 2008
N2 - We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During off-line processing, the close interactions between characters are precomputed by expanding a game tree, and these are stored as data structures called interaction patches. Then, during run-time, the system spatio-temporally concatenates the interaction patches to create scenes where a large number of characters closely interact with one another. Using our method, it is possible to automatically or interactively produce animations of crowds interacting with each other in a stylized way. The method can be used for a variety of applications including TV programs, advertisements and movies.
AB - We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During off-line processing, the close interactions between characters are precomputed by expanding a game tree, and these are stored as data structures called interaction patches. Then, during run-time, the system spatio-temporally concatenates the interaction patches to create scenes where a large number of characters closely interact with one another. Using our method, it is possible to automatically or interactively produce animations of crowds interacting with each other in a stylized way. The method can be used for a variety of applications including TV programs, advertisements and movies.
U2 - 10.1145/1409060.1409067
DO - 10.1145/1409060.1409067
M3 - Article
SN - 0730-0301
VL - 27
SP - 1
EP - 8
JO - ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2008
JF - ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2008
IS - 5
M1 - 114
ER -