Abstract
Aesthetics and interaction are interwoven concepts, rather than separate entities. An aesthetics of interaction must consider richness in appearance, actions, and role. Moving beyond a narrow focus on usability in this way requires new methods for understanding design possibilities. Here we describe two: interaction relabelling, in which possible interactions with a known mechanical device are mapped to the functions of an electronic device to be designed; and extreme characters, in which fictional users with exaggerated emotional attitudes are taken as the basis of design to highlight cultural issues. These methods may help designers in considering physical interactions with products on the one hand, and the sociocultural role their products will take on the other.
Original language | English |
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Pages | 66-71 |
Number of pages | 6 |
Publication status | Published - 2000 |
Externally published | Yes |
Event | Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (DIS 2000) - New York, NY, USA Duration: 17 Aug 2000 → 19 Aug 2000 |
Conference
Conference | Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (DIS 2000) |
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City | New York, NY, USA |
Period | 17/08/00 → 19/08/00 |