Abstract
The degrees of freedom of a crowd is much higher than that provided by a standard user input device. Typically, crowd control systems require multiple passes to design crowd movements by specifying waypoints, and then defining character trajectories and crowd formation. Such multi-pass control would spoil the responsiveness and excitement of real-time control systems. In this paper, we propose a single-pass algorithm to control a crowd in complex environments. We observe that low level details in crowd movement are related to interactions between characters and the environment, such as diverging/merging at cross points, or climbing over obstacles. Therefore, we simplify the problem by representing the crowd with a deformable mesh, and allow the user, via multi-touch input, to specify high level movements and formations that are important for context delivery. To help prevent congestion, our system dynamically reassigns characters in the formation by employing a mass transport solver to minimise their overall movement. The solver uses a cost function to evaluate the impact from the environment, including obstacles and areas affecting movement speed. Experimental results show realistic crowd movement created with minimal high-level user inputs. Our algorithm is particularly useful for real-time applications including strategy games and interactive animation creation.
Original language | English |
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Pages (from-to) | 1 |
Journal | IEEE Transactions on Visualization and Computer Graphics |
Volume | PP |
Issue number | 99 |
Early online date | 16 Aug 2013 |
DOIs | |
Publication status | Published - 1 Feb 2014 |
Keywords
- Animation
- Artificial Intelligence
- computer graphics
- computing methodologies
- distributed artificial intelligence
- games
- gaming
- H.5.2.h input devices and strategies
- information interfaces and representation (HCI)
- intelligent agents
- interaction techniques
- modeling
- multiagent systems
- simulation
- three-dimensional graphics and realism
- types of simulation
- user interfaces and visualization