Is functionality all that matters? Examining everyday user opinions of augmented reality devices

Derianna Thomas*, Lars Erik Holmquist

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)

Abstract

How users feel towards Augmented Reality (AR) is often shaped by the context of use. This paper reports from a study with 112 participants on how users experience AR in everyday situations. The respondents in an online survey were queried about comfort, aesthetics, functionality, privacy, and physical limitations. The responses revealed a range of opinions, from general enjoyment to key issues and features that users are concerned with, such as pain and tiredness, device size, social acceptance of AR devices, and accessibility. Considerations for future work regarding these issues are discussed. These include balancing functionality with appearance, involving a variety of users in the design process, and focusing on devices that the everyday person is likely to use. Overall users appear keen to see AR device improvements resulting in more practical and accessible devices.

Original languageEnglish
Title of host publicationProceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages232-237
Number of pages6
ISBN (Electronic)9780738113678
DOIs
Publication statusPublished - Mar 2021
Event2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 - Virtual, Lisbon, Portugal
Duration: 27 Mar 20213 Apr 2021

Publication series

NameProceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021

Conference

Conference2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
Country/TerritoryPortugal
CityVirtual, Lisbon
Period27/03/213/04/21

Keywords

  • Human-centered computing
  • Mixed/augmented reality
  • User studies

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