TY - GEN
T1 - Is my dog "playing" tablet games? Exploring human perceptions of dog-tablet interactions
AU - Zamansky, Anna
AU - van der Linden, Dirk
AU - Baskin, Sofya
AU - Kononova, Vitaliya
PY - 2017/10/15
Y1 - 2017/10/15
N2 - Playful interaction of pets with tablets is a spreading phenomenon. Thousands of videos of people giving tablets to their pets to "play" can be found online, and training schools are offering classes teaching tablet skills for dogs. While the nature of pets "playing" with tablets is yet to be fully understood, some works highlight the potential dangers of such interactions. Humans - both pet owners and pet professionals, play a pivotal role in shaping the way pets interact with technology, both in terms of promoting pet-oriented technologies, as well as posing requirements for them. This paper presents an exploratory study of human perceptions and attitudes towards playful interactions of dogs with tablets. Our results reveal mixed feelings towards this phenomenon, and awareness of the potential dangers of such interactions. Moreover, roughly half of the participants do not consider such interactions as "play", leading to further questions concerning the motivations of pet owners for exposing their pets to technology and the future of mobile apps for pet play.
AB - Playful interaction of pets with tablets is a spreading phenomenon. Thousands of videos of people giving tablets to their pets to "play" can be found online, and training schools are offering classes teaching tablet skills for dogs. While the nature of pets "playing" with tablets is yet to be fully understood, some works highlight the potential dangers of such interactions. Humans - both pet owners and pet professionals, play a pivotal role in shaping the way pets interact with technology, both in terms of promoting pet-oriented technologies, as well as posing requirements for them. This paper presents an exploratory study of human perceptions and attitudes towards playful interactions of dogs with tablets. Our results reveal mixed feelings towards this phenomenon, and awareness of the potential dangers of such interactions. Moreover, roughly half of the participants do not consider such interactions as "play", leading to further questions concerning the motivations of pet owners for exposing their pets to technology and the future of mobile apps for pet play.
KW - ACI
KW - Animal-Computer Interaction
KW - Perceptions of play
UR - http://www.scopus.com/inward/record.url?scp=85034641805&partnerID=8YFLogxK
U2 - 10.1145/3116595.3116634
DO - 10.1145/3116595.3116634
M3 - Conference contribution
AN - SCOPUS:85034641805
T3 - CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play
SP - 477
EP - 484
BT - CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play
PB - ACM
T2 - 4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017
Y2 - 15 October 2017 through 18 October 2017
ER -