TY - JOUR
T1 - Kinect Project
T2 - People with dementia or mild cognitive impairment learning to play group motion-based games
AU - Dove, Erica
AU - Astell, Arlene J.
N1 - Funding Information:
This work was supported by funding to the second author (A.J.A.) from the Canadian Consortium of Neurodegeneration and Aging (CCNA), AGE-WELL, and Ontario Shores Centre for Mental Health Sciences/Ontario Shores Foundation Research Chair in Dementia Wellbeing at the University of Toronto. The authors are grateful to the people with dementia and mild cognitive impairment who participated in our research, and our partners at the Oshawa Senior Community Centres (OSCC 55+) and Community Care Durham (CCD). The authors would also like to acknowledge Colton Hawco and Stephanie Alipanopoulos for their assistance in coding the video recorded data.
Funding Information:
This work was supported by funding to the second author (A.J.A.) from the Canadian Consortium of Neurodegeneration and Aging (CCNA), AGE-WELL , and Ontario Shores Centre for Mental Health Sciences / Ontario Shores Foundation Research Chair in Dementia Wellbeing at the University of Toronto .
Publisher Copyright:
© 2019 The Authors
PY - 2019
Y1 - 2019
N2 - Introduction: Motion-based technologies (MBTs) could provide nonpharmacologic interventions for people with cognitive impairment (PCI; e.g., dementia or mild cognitive impairment). This study examined the use of errorless learning techniques to empower PCI to use MBT. Methods: Thirty-eight PCI were recruited to a 10-week (20 × 1-hour sessions) Xbox Kinect bowling group. Video recorded data from first, middle, and final sessions were coded to track (1) number of prompts per turn, (2) independent turn completion, and (3) duration of turns. These values were compared using repeated measures analysis of variance. Results: Learning and improvement over time was demonstrated in 23 participants who were available for final analysis by significant decreases in number of prompts per turn and turn duration and significant increases in turns completed independently. Discussion: Errorless learning supported PCI to learn MBT and improve over time as evidenced by their need for fewer prompts, shorter turns, and more turns completed independently, confirming the potential of MBT to provide leisure activities for PCI.
AB - Introduction: Motion-based technologies (MBTs) could provide nonpharmacologic interventions for people with cognitive impairment (PCI; e.g., dementia or mild cognitive impairment). This study examined the use of errorless learning techniques to empower PCI to use MBT. Methods: Thirty-eight PCI were recruited to a 10-week (20 × 1-hour sessions) Xbox Kinect bowling group. Video recorded data from first, middle, and final sessions were coded to track (1) number of prompts per turn, (2) independent turn completion, and (3) duration of turns. These values were compared using repeated measures analysis of variance. Results: Learning and improvement over time was demonstrated in 23 participants who were available for final analysis by significant decreases in number of prompts per turn and turn duration and significant increases in turns completed independently. Discussion: Errorless learning supported PCI to learn MBT and improve over time as evidenced by their need for fewer prompts, shorter turns, and more turns completed independently, confirming the potential of MBT to provide leisure activities for PCI.
KW - Dementia
KW - Errorless learning
KW - Mild cognitive impairment
KW - Motion-based technology
KW - Xbox Kinect
UR - http://www.scopus.com/inward/record.url?scp=85072231912&partnerID=8YFLogxK
U2 - 10.1016/j.trci.2019.07.008
DO - 10.1016/j.trci.2019.07.008
M3 - Article
AN - SCOPUS:85072231912
SN - 2352-8737
VL - 5
SP - 475
EP - 482
JO - Alzheimer's and Dementia: Translational Research and Clinical Interventions
JF - Alzheimer's and Dementia: Translational Research and Clinical Interventions
ER -