This paper presents a series of experiments that examine how common perceptual parameters, such as ownership, visibility, and familiarity affect both language usage and contribute to our representation of space. A memory game paradigm (see Coventry, Valdés, Castillo, & Guijarro-Fuentes, 2008 for details) was used to elicit the use of the demonstratives ‘this’ and ‘that’, without participants realising the purpose of the experiment. Participants were more likely to use ‘this’ when the object referred to was their own, visible or was more familiar.
|Publication status||Published - Aug 2012|
|Event||Embodied & Situated Language Processing Conference - Newcastle-upon-Tyne|
Duration: 1 Aug 2012 → …
|Conference||Embodied & Situated Language Processing Conference|
|Period||1/08/12 → …|