Abstract
Interactive dynamic influence diagrams(I-DIDs) are a well recognized decision model that explicitly considers how multiagent interaction affects individual decision making. To predict behavior of other agents, I-DIDs require models of the other agents to be known ahead of time and manually encoded. This becomes a barrier to I-DID applications in a human-agent interaction setting, such as development of intelligent non-player characters(NPCs) in real-time strategy(RTS) games, where models of other agents or human players are often inaccessible to domain experts. In this paper, we use automatic techniques for learning behavior of other agents from replay data in RTS games. We propose a learning algorithm with improvement over existing work by building a full profile of agent behavior. This is the first time that data-driven learning techniques are embedded into the I-DID decision making framework. We evaluate the performance of our approach on two test cases.
Original language | English |
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Title of host publication | Proceedings of the twenty-fourth international joint conference on artificial intelligence |
Editors | Qiang Yang, Michael J. Wooldridge |
Place of Publication | Palo Alto |
Publisher | Association for the Advancement of Artificial Intelligence (AAAI) |
Pages | 39-45 |
Number of pages | 7 |
ISBN (Print) | 9781577357384 |
Publication status | Published - 1 Nov 2015 |
Externally published | Yes |
Event | The Twenty-Fourth International Joint Conference on Artificial Intelligence - Duration: 25 Jul 2015 → 31 Jul 2015 |
Conference
Conference | The Twenty-Fourth International Joint Conference on Artificial Intelligence |
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Abbreviated title | IJCAI |
Period | 25/07/15 → 31/07/15 |