Live Visuals: History, Theory, Practice

Steve Gibson (Editor), Atau Tanaka (Editor), Stefan Arisona (Editor), Donna Leishman (Editor)

    Research output: Book/ReportBookpeer-review

    Abstract

    This volume surveys the key histories, theories and practice of artists, musicians, filmmakers, designers, architects and technologists that have worked and continue to work with visual material in real time.

    Covering a wide historical period from Pythagoras’s mathematics of music and colour in ancient Greece, to Castel’s ocular harpsichord in the 18th century, to the visual music of the mid-20th century, to the liquid light shows of the 1960s and finally to the virtual reality and projection mapping of the present moment, Live Visuals is both an overarching history of real-time visuals and audio-visual art and a crucial source for understanding the various theories about audio-visual synchronization. With the inclusion of an overview of various forms of contemporary practice in Live Visuals culture – from VJing to immersive environments, architecture to design – Live Visuals also presents the key ideas of practitioners who work with the visual in a live context.

    This book will appeal to a wide range of scholars, students, artists, designers and enthusiasts. It will particularly interest VJs, DJs, electronic musicians, filmmakers, interaction designers and technologists.
    Original languageEnglish
    Place of PublicationLondon
    PublisherTaylor & Francis
    Number of pages472
    Edition1st
    ISBN (Electronic)9781003282396
    ISBN (Print)9781032252681, 9781032252612
    DOIs
    Publication statusPublished - 29 Jul 2022

    Publication series

    NameRoutledge Advances in Theatre & Performance Studies
    PublisherRoutledge

    Keywords

    • Live visuals
    • Audio-visuals
    • mixed media
    • Real-time visuals
    • music video
    • music interaction
    • Visual art
    • video
    • art history
    • music history
    • expended cinema
    • electronic media
    • computer mediated art
    • immersive environments
    • design
    • Information architecture
    • instrument design
    • VJing
    • DJing

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