TY - JOUR
T1 - Living with the Virtual: Baudrillard, Integral Reality, and Second Life
AU - Barron, Lee
PY - 2011
Y1 - 2011
N2 - Employing Jean Baudrillard's concept of integral reality, as articulated within The Intelligence of Evil or the Lucidity Pact, and linking it with Tim Guest's journalistic/anthropological account of his experiences within Second Life, the article assesses the extent to which, in the era of immersive virtual worlds, Baudrillard retains a critical cultural currency. Expanding upon Baudrillard's identification of virtual reality as a key exemplar of integral reality, this is applied to an analysis of Second Life in the context of the argument that it constitutes a virtual space that offers to individuals a means by which they can “escape“ from their given realities by creating their own. However, the article also draws critical attention to the economic dimension of Second Life, and the disruptive, divisive and unstable nature of the virtual world (scamming, terrorism, social, ethnic and gender exclusion, and the high “churn“ rate of users), and points to the complexities and problems of uncritically accepting the apparent freedoms immersive virtual spaces ostensibly offer, factors which also raise critical issues for Baudrillard's notion of integral reality.
AB - Employing Jean Baudrillard's concept of integral reality, as articulated within The Intelligence of Evil or the Lucidity Pact, and linking it with Tim Guest's journalistic/anthropological account of his experiences within Second Life, the article assesses the extent to which, in the era of immersive virtual worlds, Baudrillard retains a critical cultural currency. Expanding upon Baudrillard's identification of virtual reality as a key exemplar of integral reality, this is applied to an analysis of Second Life in the context of the argument that it constitutes a virtual space that offers to individuals a means by which they can “escape“ from their given realities by creating their own. However, the article also draws critical attention to the economic dimension of Second Life, and the disruptive, divisive and unstable nature of the virtual world (scamming, terrorism, social, ethnic and gender exclusion, and the high “churn“ rate of users), and points to the complexities and problems of uncritically accepting the apparent freedoms immersive virtual spaces ostensibly offer, factors which also raise critical issues for Baudrillard's notion of integral reality.
KW - integral reality
KW - Second Life
KW - virtual reality
KW - reality
KW - television
KW - simulation
KW - MMORPG
U2 - 10.2752/175174311X13069348235295
DO - 10.2752/175174311X13069348235295
M3 - Article
VL - 7
SP - 391
EP - 407
JO - Cultural Politics
JF - Cultural Politics
SN - 1743-2197
IS - 3
ER -