TY - GEN
T1 - More Samples of One
T2 - DIS '24: Designing Interactive Systems Conference
AU - Gamboa, Mafalda
AU - Núñez-Pacheco, Claudia
AU - Homewood, Sarah
AU - Lucero, Andrés
AU - Beuthel, Janne Mascha
AU - Desjardins, Audrey
AU - Helms, Karey
AU - Gaver, William
AU - Höök, Kristina
AU - Forlano, Laura
PY - 2024/7/1
Y1 - 2024/7/1
N2 - Interactive systems have become an integral part of our daily lives, influencing how we communicate, work, and play. Understanding the intricate relationship between humans and technology is at the core of Human-Computer Interaction (HCI) research and design. Amid the array of methodological tools available, first-person research methods have emerged as powerful instruments that enable researchers to delve deeply into the human-technology experience. Five years after the first edition of the Designing Interactive Systems (DIS) workshop on first-person methods, this full day workshop invites HCI researchers, practitioners, and enthusiasts to embark on a journey of discovery of their sample of one. Drawing inspiration from the rich tradition of autoethnography, autobiographical design, embodied ideation, and more, we aim to explore the omnipresence of technology in our everyday lives while acknowledging our own subjectivity and positionality in research and design.
AB - Interactive systems have become an integral part of our daily lives, influencing how we communicate, work, and play. Understanding the intricate relationship between humans and technology is at the core of Human-Computer Interaction (HCI) research and design. Amid the array of methodological tools available, first-person research methods have emerged as powerful instruments that enable researchers to delve deeply into the human-technology experience. Five years after the first edition of the Designing Interactive Systems (DIS) workshop on first-person methods, this full day workshop invites HCI researchers, practitioners, and enthusiasts to embark on a journey of discovery of their sample of one. Drawing inspiration from the rich tradition of autoethnography, autobiographical design, embodied ideation, and more, we aim to explore the omnipresence of technology in our everyday lives while acknowledging our own subjectivity and positionality in research and design.
KW - first-person methods
KW - autoethnography
KW - autobiographical design
UR - http://www.scopus.com/inward/record.url?scp=85198906451&partnerID=8YFLogxK
U2 - 10.1145/3656156.3658382
DO - 10.1145/3656156.3658382
M3 - Conference contribution
SN - 9798400706325
T3 - Designing Interactive Systems Conference
SP - 364
EP - 367
BT - DIS '24 Companion
A2 - Vallgårda, Anna
A2 - Jönsson, Li
A2 - Fritsch, Jonas
A2 - Alaoui, Sarah Fdili
A2 - Le Dantec, Christopher A.
PB - ACM
CY - New York, United States
Y2 - 1 July 2024 through 5 July 2024
ER -