TY - JOUR
T1 - P-LAYERS -- A layered framework addressing the multifaceted issues facing community-supporting public display deployments
AU - Memarovic, Nemanja
AU - Langheinrich, Marc
AU - Cheverst, Keith
AU - Taylor, Nick
AU - Alt, Florian
N1 - Research funded by Engineering and Physical Sciences Research Council (EP/C005589/1) | Microsoft Research | Seventh Framework Programme (244011) | SHARC (EP/K015850/1)
PY - 2013/7
Y1 - 2013/7
N2 - The proliferation of digital signage systems has prompted a wealth of research that attempts to use public displays for more than just advertisement or transport schedules, such as their use for supporting communities. However, deploying and maintaining display systems "in the wild" that can support communities is challenging. Based on the authors' experiences in designing and fielding a diverse range of community-supporting public display deployments, we identify a large set of challenges and issues that researchers working in this area are likely to encounter. Grouping them into five distinct layers - (1) hardware, (2) system architecture, (3) content, (4) system interaction, and (5) community interaction design - we draw up the P-LAYERS framework to enable a more systematic appreciation of the diverse range of issues associated with the development, the deployment, and the maintenance of such systems. Using three of our own deployments as illustrative examples, we will describe both our experiences within each individual layer, as well as point out interactions between the layers. We believe our framework provides a valuable aid for researchers looking to work in this space, alerting them to the issues they are likely to encounter during their deployments, and help them plan accordingly.
AB - The proliferation of digital signage systems has prompted a wealth of research that attempts to use public displays for more than just advertisement or transport schedules, such as their use for supporting communities. However, deploying and maintaining display systems "in the wild" that can support communities is challenging. Based on the authors' experiences in designing and fielding a diverse range of community-supporting public display deployments, we identify a large set of challenges and issues that researchers working in this area are likely to encounter. Grouping them into five distinct layers - (1) hardware, (2) system architecture, (3) content, (4) system interaction, and (5) community interaction design - we draw up the P-LAYERS framework to enable a more systematic appreciation of the diverse range of issues associated with the development, the deployment, and the maintenance of such systems. Using three of our own deployments as illustrative examples, we will describe both our experiences within each individual layer, as well as point out interactions between the layers. We believe our framework provides a valuable aid for researchers looking to work in this space, alerting them to the issues they are likely to encounter during their deployments, and help them plan accordingly.
KW - community interaction
KW - public displays
KW - pervasive displays
KW - community needs
U2 - 10.1145/2491500.2491505
DO - 10.1145/2491500.2491505
M3 - Article
AN - SCOPUS:84880827764
SN - 1073-0516
VL - 20
JO - ACM Transactions on Computer-Human Interaction
JF - ACM Transactions on Computer-Human Interaction
IS - 3
M1 - 17
ER -