Abstract
In this paper we introduce a work in progress prototyping system for constructing 3D prototypes to house open hardware electronics. The system, called pegBits, takes the standardised 0.1” hole separation found in 2D perfboard and breadboards and extends it to a construction system in 3D. We describe our motivations for doing so that includes: making prototyping more accessible, taking a designerly and crafty approach to prototype design and searching for the elusive space between off-the-shelf and custom designed. We show our development and present a series of reflections on the ways we can make prototyping with open hardware more accessible to the communities of practice that we engage with.
Original language | English |
---|---|
Title of host publication | TEI '25: Proceedings of the Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction |
Place of Publication | New York, NY, United States |
Publisher | ACM |
Pages | 1-7 |
Number of pages | 7 |
ISBN (Print) | 9798400711978 |
DOIs | |
Publication status | Published - 4 Mar 2025 |
Event | TEI '25: Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction - Bordeaux, France Duration: 4 Mar 2025 → 7 Mar 2025 https://tei.acm.org/2025/ |
Conference
Conference | TEI '25: Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction |
---|---|
Country/Territory | France |
City | Bordeaux |
Period | 4/03/25 → 7/03/25 |
Internet address |
Keywords
- Craft
- Design
- Electronics
- Making
- Open Hardware
- Prototyping