Abstract
In this paper, we propose a new method to compose physically-based character controllers in low dimensional latent space. Source controllers are created by gradually updating the task parameter such as the external force applied to the body. During the optimization, instead of only saving the optimal controllers, we also keep a large number of non-optimal controllers. These controllers provide knowledge about the stable area in the controller space, and are then used as samples to construct a low dimensional manifold that represents stable controllers. During run-time, we interpolate controllers in the low dimensional space and create stable controllers to cope with the irregular external forces. Our method is best to be applied for real-time applications such as computer games.
Original language | English |
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Title of host publication | Motion in Games |
Subtitle of host publication | Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings |
Editors | Ronan Boulic, Yiorgos Chrysanthou, Taku Komura |
Publisher | Springer |
Pages | 23-34 |
Number of pages | 12 |
ISBN (Electronic) | 9783642169588 |
ISBN (Print) | 9783642169571 |
DOIs | |
Publication status | Published - Nov 2010 |
Event | Third international conference on Motion in Games - Woudschoten Conference Centre, Zeist, Netherlands Duration: 14 Nov 2010 → 16 Nov 2010 http://www.motioningames.org/archive/2010/ |
Publication series
Name | Lecture Notes in Computer Science |
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Publisher | Springer |
Volume | 6459 |
ISSN (Print) | 0302-9743 |
Conference
Conference | Third international conference on Motion in Games |
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Abbreviated title | MIG'10 |
Country/Territory | Netherlands |
City | Zeist |
Period | 14/11/10 → 16/11/10 |
Internet address |
Keywords
- Character animation
- dynamics simulation
- dimensionality reduction
- controller interpolation