Abstract
This pictorial describes in detail the design, and multiple iterations, of PizzaBlock - a role-playing game and design workshop to introduce non-technical participants to decentralised identity management systems. We have so far played this game with six different audiences, with over one hundred participants - iterating the design of the artefacts and gameplay each time. In this pictorial, we reflect on this RtD project to unpack: a) How we designed artefacts and roleplay to explore decentralised technologies and networks; b) How we communicated the key challenges and parameters of a complex system, through the production of a playable, interactive, analogue representation of that technology; c) How we struck a balance between playful tangible gameplay and high-fidelity technical analogy; and d) How approaches like PizzaBlock invite engagement with complex infrastructures and can support more participatory approaches to their design.
Original language | English |
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Title of host publication | DIS '20 |
Subtitle of host publication | Proceedings of the 2020 ACM Designing Interactive Systems Conference |
Place of Publication | New York |
Publisher | ACM |
Pages | 1593–1606 |
Number of pages | 14 |
ISBN (Print) | 9781450369749 |
DOIs | |
Publication status | Published - 3 Jul 2020 |
Event | DIS2020: Designing Interactive Systems 2020: More than Human Centred Design - Eindhoven, Netherlands Duration: 6 Jul 2020 → 10 Jul 2020 https://dis.acm.org/2020/ |
Conference
Conference | DIS2020: Designing Interactive Systems 2020 |
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Abbreviated title | DIS |
Country/Territory | Netherlands |
City | Eindhoven |
Period | 6/07/20 → 10/07/20 |
Internet address |
Keywords
- Design Methods
- Identity Management
- Distributed Ledger Technologies
- Decentralisation
- Bodystorming
- Pizza