Play Poles: Towards IoT Resources for Outdoor Play

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Standard

Play Poles : Towards IoT Resources for Outdoor Play. / Dylan, Thomas; Durrant, Abigail; Wood, Gavin; Cerci, Sena; Downey, Denise; Scott, Jonny; Vines, John; Lawson, Shaun.

Proceedings of the 2019 on Designing Interactive Systems Conference (DIS ‘19): June 23–28, 2019, San Diego, CA, USA. New York, NY, USA : ACM, 2019. p. 1293-1305.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Harvard

Dylan, T, Durrant, A, Wood, G, Cerci, S, Downey, D, Scott, J, Vines, J & Lawson, S 2019, Play Poles: Towards IoT Resources for Outdoor Play. in Proceedings of the 2019 on Designing Interactive Systems Conference (DIS ‘19): June 23–28, 2019, San Diego, CA, USA. ACM, New York, NY, USA, pp. 1293-1305, Designing Interactive Systems (DIS) 2019, San Diego, United States, 23/06/19. https://doi.org/10.1145/3322276.3323693

APA

Dylan, T., Durrant, A., Wood, G., Cerci, S., Downey, D., Scott, J., Vines, J., & Lawson, S. (2019). Play Poles: Towards IoT Resources for Outdoor Play. In Proceedings of the 2019 on Designing Interactive Systems Conference (DIS ‘19): June 23–28, 2019, San Diego, CA, USA (pp. 1293-1305). ACM. https://doi.org/10.1145/3322276.3323693

Vancouver

Dylan T, Durrant A, Wood G, Cerci S, Downey D, Scott J et al. Play Poles: Towards IoT Resources for Outdoor Play. In Proceedings of the 2019 on Designing Interactive Systems Conference (DIS ‘19): June 23–28, 2019, San Diego, CA, USA. New York, NY, USA: ACM. 2019. p. 1293-1305 https://doi.org/10.1145/3322276.3323693

Author

Dylan, Thomas ; Durrant, Abigail ; Wood, Gavin ; Cerci, Sena ; Downey, Denise ; Scott, Jonny ; Vines, John ; Lawson, Shaun. / Play Poles : Towards IoT Resources for Outdoor Play. Proceedings of the 2019 on Designing Interactive Systems Conference (DIS ‘19): June 23–28, 2019, San Diego, CA, USA. New York, NY, USA : ACM, 2019. pp. 1293-1305

Bibtex - Download

@inproceedings{432d12d1d5274570acc14de9b0584cee,
title = "Play Poles: Towards IoT Resources for Outdoor Play",
abstract = "This pictorial reports on the Play Poles prototype that was designed as part of a design ethnography investigating the Internet of Things (IoT) as a resource supporting outdoor play amongst groups of children. We use illustrations and annotations derived from video data and analysis to depict gestures, actions and social interaction that are significant in understanding the qualities of the Poles as a play resource. We argue that simple functions and direct, real-time control can be used by groups of children to support fun and creativity in outdoor play, whilst also highlighting opportunities and challenges in designing IoT play resources.",
keywords = "Children, Play, IoT, Interaction Design, Embodied Interaction",
author = "Thomas Dylan and Abigail Durrant and Gavin Wood and Sena Cerci and Denise Downey and Jonny Scott and John Vines and Shaun Lawson",
year = "2019",
month = jun,
day = "18",
doi = "10.1145/3322276.3323693",
language = "English",
isbn = "9781450358507",
pages = "1293--1305",
booktitle = "Proceedings of the 2019 on Designing Interactive Systems Conference (DIS {\textquoteleft}19)",
publisher = "ACM",
address = "United States",
note = "Designing Interactive Systems (DIS) 2019 : Contesting Borders and Intersections, DIS 2019 ; Conference date: 23-06-2019 Through 28-06-2019",
url = "https://dis2019.com/",

}

RIS (suitable for import to EndNote) - Download

TY - GEN

T1 - Play Poles

T2 - Designing Interactive Systems (DIS) 2019

AU - Dylan, Thomas

AU - Durrant, Abigail

AU - Wood, Gavin

AU - Cerci, Sena

AU - Downey, Denise

AU - Scott, Jonny

AU - Vines, John

AU - Lawson, Shaun

PY - 2019/6/18

Y1 - 2019/6/18

N2 - This pictorial reports on the Play Poles prototype that was designed as part of a design ethnography investigating the Internet of Things (IoT) as a resource supporting outdoor play amongst groups of children. We use illustrations and annotations derived from video data and analysis to depict gestures, actions and social interaction that are significant in understanding the qualities of the Poles as a play resource. We argue that simple functions and direct, real-time control can be used by groups of children to support fun and creativity in outdoor play, whilst also highlighting opportunities and challenges in designing IoT play resources.

AB - This pictorial reports on the Play Poles prototype that was designed as part of a design ethnography investigating the Internet of Things (IoT) as a resource supporting outdoor play amongst groups of children. We use illustrations and annotations derived from video data and analysis to depict gestures, actions and social interaction that are significant in understanding the qualities of the Poles as a play resource. We argue that simple functions and direct, real-time control can be used by groups of children to support fun and creativity in outdoor play, whilst also highlighting opportunities and challenges in designing IoT play resources.

KW - Children

KW - Play

KW - IoT

KW - Interaction Design

KW - Embodied Interaction

U2 - 10.1145/3322276.3323693

DO - 10.1145/3322276.3323693

M3 - Conference contribution

SN - 9781450358507

SP - 1293

EP - 1305

BT - Proceedings of the 2019 on Designing Interactive Systems Conference (DIS ‘19)

PB - ACM

CY - New York, NY, USA

Y2 - 23 June 2019 through 28 June 2019

ER -