Prototyping mobile game applications: Practical use experiences

Johan Sanneblad, Lars Erik Holmquist

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    Mobile game devices today include novel features, such as ad-hoc wireless connections, advanced audio and visuals, and peer-to-peer networking. Using these devices to design new game concepts, however, can be difficult and take much time. We have developed OpenTrek - a free, Rapid Application Development game platform for mobile devices. OpenTrek is to be used as a prototype platform on standard Personal Digital Assistants (PDAs) to quickly visualize new mobile game concepts. In this paper, we describe the platform and present results from the platform in use in an educational setting. Use experience indicates that the platform successfully can be used to prototype games for handheld devices in a limited time frame.

    Original languageEnglish
    Title of host publicationEntertainment Computing
    Subtitle of host publicationTechnologies and Applications - IFlP 1st International Workshop on Entertainment Computing, IWEC 2002
    PublisherSpringer
    Pages117-124
    Number of pages8
    ISBN (Electronic)978-0-387-35660-0
    ISBN (Print)9781475751536
    DOIs
    Publication statusPublished - 2003
    EventIFIP 1st International Workshop on Entertainment Computing, IWEC 2002 - Makuhari, Japan
    Duration: 14 May 200217 May 2002

    Publication series

    NameIFIP Advances in Information and Communication Technology
    Volume112
    ISSN (Print)1868-4238

    Conference

    ConferenceIFIP 1st International Workshop on Entertainment Computing, IWEC 2002
    Country/TerritoryJapan
    CityMakuhari
    Period14/05/0217/05/02

    Keywords

    • Games
    • Hand-held devices
    • Mobile computing
    • Prototyping

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