Prototyping mobile game applications: Practical use experiences

Johan Sanneblad, Lars Erik Holmquist

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Mobile game devices today include novel features, such as ad-hoc wireless connections, advanced audio and visuals, and peer-to-peer networking. Using these devices to design new game concepts, however, can be difficult and take much time. We have developed OpenTrek - a free, Rapid Application Development game platform for mobile devices. OpenTrek is to be used as a prototype platform on standard Personal Digital Assistants (PDAs) to quickly visualize new mobile game concepts. In this paper, we describe the platform and present results from the platform in use in an educational setting. Use experience indicates that the platform successfully can be used to prototype games for handheld devices in a limited time frame.

Original languageEnglish
Title of host publicationEntertainment Computing
Subtitle of host publicationTechnologies and Applications - IFlP 1st International Workshop on Entertainment Computing, IWEC 2002
PublisherSpringer
Pages117-124
Number of pages8
ISBN (Electronic)978-0-387-35660-0
ISBN (Print)9781475751536
DOIs
Publication statusPublished - 2003
EventIFIP 1st International Workshop on Entertainment Computing, IWEC 2002 - Makuhari, Japan
Duration: 14 May 200217 May 2002

Publication series

NameIFIP Advances in Information and Communication Technology
Volume112
ISSN (Print)1868-4238

Conference

ConferenceIFIP 1st International Workshop on Entertainment Computing, IWEC 2002
Country/TerritoryJapan
CityMakuhari
Period14/05/0217/05/02

Keywords

  • Games
  • Hand-held devices
  • Mobile computing
  • Prototyping

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