Abstract
Prototypes and other ‘things’ have had many uses in HCI research—to help understand a problem, as a stepping stone towards a solution, or as a finished product in their own right. However, within the messy context of a research through design project, many of these roles do not form part of the final research narratives, restricting the ability of other researchers to learn from this practice.
In this paper we revisit prototypes used in three different design research projects, conducted over a period when the Internet of Things emerged into everyday life, exploring complex hidden relationships between the internet, people and physical objects. We aim to explore the unreported roles that prototypes played in these projects, including brokering relationships with participants and deconstructing opaque technologies. We reflect on how these roles align with existing understandings of prototypes in HCI, with particular
attention to how these roles can contribute to design around IoT.
In this paper we revisit prototypes used in three different design research projects, conducted over a period when the Internet of Things emerged into everyday life, exploring complex hidden relationships between the internet, people and physical objects. We aim to explore the unreported roles that prototypes played in these projects, including brokering relationships with participants and deconstructing opaque technologies. We reflect on how these roles align with existing understandings of prototypes in HCI, with particular
attention to how these roles can contribute to design around IoT.
| Original language | English |
|---|---|
| Title of host publication | Designing Interactive Systems Conference 2021 (DIS ’21), June 28–July 2, 2021 |
| Subtitle of host publication | “Nowhere and Everywhere” |
| Editors | Wendy Ju, Lora Oehlberg, Sean Follmer, Sarah Fox, Stacey Kuznetsov |
| Place of Publication | New York |
| Publisher | ACM |
| Pages | 1807-1816 |
| Number of pages | 10 |
| ISBN (Electronic) | 9781450384766 |
| DOIs | |
| Publication status | Published - 28 Jun 2021 |
| Event | 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere, DIS 2021: “Nowhere and Everywhere” - Virtual, Online, United States Duration: 28 Jun 2021 → 2 Jul 2021 https://dis.acm.org/2021/ |
Conference
| Conference | 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere, DIS 2021 |
|---|---|
| Abbreviated title | DIS2021 |
| Country/Territory | United States |
| City | Virtual, Online |
| Period | 28/06/21 → 2/07/21 |
| Internet address |
Keywords
- Internet of Things.
- Prototypes
- design
- research objects
- research through design
- things
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