Abstract
With the advancement of motion tracking hardware such as the Microsoft Kinect, synthesizing human-like characters with real-time captured movements becomes increasingly important. Traditional kinematics and dynamics approaches perform sub-optimally when the captured motion is noisy or even incomplete. In this paper, we proposed a unified framework to control physically simulated characters with live captured motion from Kinect. Our framework can synthesize any posture in a physical environment using external forces and torques computed by a {PD} controller. The major problem of Kinect is the incompleteness of the captured posture, with some degree of freedom ({DOF)} missing due to occlusions and noises. We propose to search for a best matched posture from a motion database constructed in a dimensionality reduced space, and substitute the missing {DOF} to the live captured data. Experimental results show that our method can synthesize realistic character movements from noisy captured motion. The proposed algorithm is computationally efficient and can be applied to a wide variety of interactive virtual reality applications such as motion-based gaming, rehabilitation and sport training.
Original language | English |
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Pages | 17 |
Number of pages | 1 |
Publication status | Published - Dec 2012 |
Event | VRST '12: Proceedings of the 2012 ACM symposium on Virtual reality software and technology - Toronto, Canada Duration: 1 Dec 2012 → … http://www.vrst.org/index.cgi?home |
Conference
Conference | VRST '12: Proceedings of the 2012 ACM symposium on Virtual reality software and technology |
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Period | 1/12/12 → … |
Internet address |