@inbook{ae8514ffc0a446ec8cd6a7b7ca39b6b2,
title = "Recalcitrant Temporalities: Heterogenous Time and the Simulated Image",
abstract = "This chapter documents the results of practice-based research that uses assemblage theory as a framework for understanding how time in computer-simulated artworks (CSA) is heterogeneously constructed across human, non-human, material and virtual domains. Through the production of three {\textquoteleft}real-time{\textquoteright} simulated environments, programmed to change over extended durations, assemblage theory is used to challenge the simplicity of {\textquoteleft}real-time{\textquoteright} as a definition, and instead offers a framework for time that is ontologically distributed across domains. This framework of {\textquoteleft}recalcitrant temporalities{\textquoteright} is used to examine the specific ranges of time manifest within CSA— from the micro temporalities of computer-generated imagery and the expansive durations of the minerals and materials used to produce them. The artworks discussed in this paper were created with a variety of animation and game engine software and exhibited within gallery settings. An iterative, action research-based methodology was employed to reflect on each artwork in relation to existing theories of simulation, materiality and time. A brief overview is provided of the different artworks and approaches to constructing time, followed by a longer discussion of the framework and its philosophical implications.",
keywords = "Artistic research, Deleuze, Assemblage, Computer simulation",
author = "Paul Dolan",
year = "2020",
month = mar,
day = "1",
doi = "10.2307/j.ctv1595mb9.20",
language = "English",
isbn = "9789462702547",
volume = "3",
series = "Orpheus Institute Series",
publisher = "Leuven University Press",
pages = "235--247",
editor = "{de Assis}, Paulo and Paolo Giudici",
booktitle = "Machinic Assemblages of Desire",
address = "Belgium",
}