Recalcitrant Temporalities: Heterogenous Time and the Simulated Image

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

    Abstract

    This chapter documents the results of practice-based research that uses assemblage theory as a framework for understanding how time in computer-simulated artworks (CSA) is heterogeneously constructed across human, non-human, material and virtual domains. Through the production of three ‘real-time’ simulated environments, programmed to change over extended durations, assemblage theory is used to challenge the simplicity of ‘real-time’ as a definition, and instead offers a framework for time that is ontologically distributed across domains. This framework of ‘recalcitrant temporalities’ is used to examine the specific ranges of time manifest within CSA— from the micro temporalities of computer-generated imagery and the expansive durations of the minerals and materials used to produce them. The artworks discussed in this paper were created with a variety of animation and game engine software and exhibited within gallery settings. An iterative, action research-based methodology was employed to reflect on each artwork in relation to existing theories of simulation, materiality and time. A brief overview is provided of the different artworks and approaches to constructing time, followed by a longer discussion of the framework and its philosophical implications.
    Original languageEnglish
    Title of host publicationMachinic Assemblages of Desire
    Subtitle of host publicationDeleuze and Artistic Research 3
    EditorsPaulo de Assis, Paolo Giudici
    Place of PublicationLeuven
    PublisherLeuven University Press
    Chapter20
    Pages235-247
    Number of pages13
    Volume3
    ISBN (Electronic)9789461663603
    ISBN (Print)9789462702547
    DOIs
    Publication statusPublished - 1 Mar 2020

    Publication series

    NameOrpheus Institute Series
    PublisherLeuven University Press

    Keywords

    • Artistic research
    • Deleuze
    • Assemblage
    • Computer simulation

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