TY - JOUR
T1 - Representing older people
T2 - Towards meaningful images of the user in design scenarios
AU - Blythe, Mark
AU - Dearden, Andy
N1 - Funding information: We would like to acknowledge the constructive input we have received from: Peter Wright, Christopher Power, Helen Petrie, Ann Light, the editors of this special issue and the anonymous reviewers of the paper. We would like to thank all the participants in the DATES project and the Net Neighbours project who have contributed to the development of these ideas. This work was supported by the EPSRC research grant GR/S70326/01 Theory & method for experience-centred design and AHRC research grant AH/E507441/1, Practical design for social action.
PY - 2009
Y1 - 2009
N2 - Designing for older people requires the consideration of a range of design problems, which may be related to difficult and sometimes highly personal matters. Issues such as fear, loneliness, dependency, and physical decline may be hard to observe or discuss in interviews. Pastiche scenarios and pastiche personae are techniques that employ characters to create a space for the discussion of new technological developments and user experience. This paper argues that the use of fictional characters can help to overcome restrictive notions of older people by disrupting designers' prior assumptions. In this paper, we reflect on our experiences using pastiche techniques in two separate technology design projects that sought to address the needs of older people. In the first pastiche scenarios were developed by the designers of the system and used as discussion documents with users. In the second pastiche personae were used by groups of users themselves to generate scenarios which were scribed for later use by the design team. We explore how the use of fictional characters and settings can generate new ideas and undercut the potential in scenarios, for weak characterisation of 'the user' to permit scenario writers to fit characters to technology rather than vice versa. To assist in future development of pastiche techniques in designing for older people, we provide an array of fictional older characters drawn from literary and popular culture.
AB - Designing for older people requires the consideration of a range of design problems, which may be related to difficult and sometimes highly personal matters. Issues such as fear, loneliness, dependency, and physical decline may be hard to observe or discuss in interviews. Pastiche scenarios and pastiche personae are techniques that employ characters to create a space for the discussion of new technological developments and user experience. This paper argues that the use of fictional characters can help to overcome restrictive notions of older people by disrupting designers' prior assumptions. In this paper, we reflect on our experiences using pastiche techniques in two separate technology design projects that sought to address the needs of older people. In the first pastiche scenarios were developed by the designers of the system and used as discussion documents with users. In the second pastiche personae were used by groups of users themselves to generate scenarios which were scribed for later use by the design team. We explore how the use of fictional characters and settings can generate new ideas and undercut the potential in scenarios, for weak characterisation of 'the user' to permit scenario writers to fit characters to technology rather than vice versa. To assist in future development of pastiche techniques in designing for older people, we provide an array of fictional older characters drawn from literary and popular culture.
KW - Conceptual design
KW - Experience-centred design
KW - Participatory design
KW - Pastiche personae
KW - Pastiche scenarios
UR - http://www.scopus.com/inward/record.url?scp=63649130563&partnerID=8YFLogxK
U2 - 10.1007/s10209-008-0128-x
DO - 10.1007/s10209-008-0128-x
M3 - Article
AN - SCOPUS:63649130563
SN - 1615-5289
VL - 8
SP - 21
EP - 32
JO - Universal Access in the Information Society
JF - Universal Access in the Information Society
IS - 1
ER -