Research Fiction: Storytelling, Plot and Design

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    88 Citations (Scopus)
    18 Downloads (Pure)

    Abstract

    What kind of stories and plots do researchers of Human Computer Interaction draw on when they make fictions? This paper applies the “basic plots” identified in the study of literature to scenarios, speculative design and design fiction. Traditional HCI scenarios employ the plot of “Overcoming the Monster” where the monster is some problem to be solved. Much of the commentary on critical, speculative or adversarial design also draws on this plot as it attempts to overcome monsters like public apathy or a lack of debate. Design Fiction more frequently takes the form of a “Voyage and Return” or a “Quest”. The paper argues that a better understanding of plot and storytelling could contribute to more reflective research fiction.
    Original languageEnglish
    Pages5400-5411
    Number of pages12
    DOIs
    Publication statusPublished - 2 May 2017
    EventCHI 2017 - Denver
    Duration: 6 May 2017 → …
    http://https://chi2017.acm.org/

    Conference

    ConferenceCHI 2017
    Period6/05/17 → …
    Internet address

    Keywords

    • Design fiction
    • scenarios
    • personas
    • critical design
    • speculative design
    • adversarial design
    • solutionism

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