Research Fiction: Storytelling, Plot and Design

Research output: Contribution to conferencePaperpeer-review

79 Citations (Scopus)
16 Downloads (Pure)


What kind of stories and plots do researchers of Human Computer Interaction draw on when they make fictions? This paper applies the “basic plots” identified in the study of literature to scenarios, speculative design and design fiction. Traditional HCI scenarios employ the plot of “Overcoming the Monster” where the monster is some problem to be solved. Much of the commentary on critical, speculative or adversarial design also draws on this plot as it attempts to overcome monsters like public apathy or a lack of debate. Design Fiction more frequently takes the form of a “Voyage and Return” or a “Quest”. The paper argues that a better understanding of plot and storytelling could contribute to more reflective research fiction.
Original languageEnglish
Number of pages12
Publication statusPublished - 2 May 2017
EventCHI 2017 - Denver
Duration: 6 May 2017 → …


ConferenceCHI 2017
Period6/05/17 → …
Internet address


Dive into the research topics of 'Research Fiction: Storytelling, Plot and Design'. Together they form a unique fingerprint.

Cite this