Abstract
Due to the need to interact with virtual objects, the hand-object interaction has become an important element in mixed reality (MR) applications. In this paper, we propose a novel approach to handle the occlusion of augmented 3D object manipulation with hands by exploiting the nature of hand poses combined with tracking-based and model-based methods, to achieve a complete mixed reality experience without necessities of heavy computations, complex manual segmentation processes or wearing special gloves. The experimental results show a frame rate faster than real-time and a great accuracy of rendered virtual appearances, and a user study verifies a more immersive experience compared to past approaches. We believe that the proposed method can improve a wide range of mixed reality applications that involve hand-object interactions.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 2018 ACM Symposium on Virtual Reality Software and Technology |
| Publisher | ACM |
| ISBN (Print) | 978-1-4503-6086-9 |
| DOIs | |
| Publication status | Published - 28 Nov 2018 |
| Event | 24th ACM Symposium on Virtual Reality Software and Technology - Waseda University, Tokyo, Japan Duration: 28 Nov 2018 → 1 Dec 2018 https://vrst.acm.org/vrst2018/index.html |
Conference
| Conference | 24th ACM Symposium on Virtual Reality Software and Technology |
|---|---|
| Abbreviated title | VRST 2018 |
| Country/Territory | Japan |
| City | Tokyo |
| Period | 28/11/18 → 1/12/18 |
| Internet address |
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