Abstract
Musical harmony is considered to be one of the most abstract and technically difficult parts of music. It is generally taught formally via abstract, domain-specific concepts, principles, rules and heuristics. By contrast, when harmony is represented using an existing interactive desktop tool, Harmony Space, a new, parsimonious, but equivalently expressive, unified level of description emerges. This focuses not on abstract concepts, but on concrete locations, objects, areas and trajectories. This paper presents a design study of a prototype version of Harmony Space driven by whole body navigation, and characterizes the new opportunities presented for the principled manipulation of chord sequences and bass lines. These include: deeper engagement and directness; rich physical cues for memory and reflection, embodied engagement with rhythmic time constraints; hands which are free for other simultaneous activities (such as playing a traditional instrument); and qualitatively new possibilities for collaborative use.
Original language | English |
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Title of host publication | Proceedings of the 3rd International Conference on Tangible and Embedded Interaction |
Place of Publication | New York |
Publisher | ACM |
Pages | 93-98 |
ISBN (Print) | 978-1-60558-493-5 |
DOIs | |
Publication status | Published - 2009 |
Event | Proceedings of the 3rd international Conference on Tangible and Embedded interaction - Duration: 1 Jan 2009 → … |
Conference
Conference | Proceedings of the 3rd international Conference on Tangible and Embedded interaction |
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Period | 1/01/09 → … |
Keywords
- Harmony Space
- whole body interaction
- embodiment
- music
- improvisation
- education
- embodied cognition
- human computer interaction