Musical harmony is considered to be one of the most abstract and technically difficult parts of music. It is generally taught formally via abstract, domain-specific concepts, principles, rules and heuristics. By contrast, when harmony is represented using an existing interactive desktop tool, Harmony Space, a new, parsimonious, but equivalently expressive, unified level of description emerges. This focuses not on abstract concepts, but on concrete locations, objects, areas and trajectories. This paper presents a design study of a prototype version of Harmony Space driven by whole body navigation, and characterizes the new opportunities presented for the principled manipulation of chord sequences and bass lines. These include: deeper engagement and directness; rich physical cues for memory and reflection, embodied engagement with rhythmic time constraints; hands which are free for other simultaneous activities (such as playing a traditional instrument); and qualitatively new possibilities for collaborative use.
|Title of host publication||Proceedings of the 3rd International Conference on Tangible and Embedded Interaction|
|Place of Publication||New York|
|Publication status||Published - 2009|
|Event||Proceedings of the 3rd international Conference on Tangible and Embedded interaction - |
Duration: 1 Jan 2009 → …
|Conference||Proceedings of the 3rd international Conference on Tangible and Embedded interaction|
|Period||1/01/09 → …|