SCENE: A Structured Means for Creating and Evaluating Behavioral Nudges in a Cybersecurity Environment

Lynne Coventry, Pamela Briggs, Debora Jeske, Aad van Moorsel

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

23 Citations (Scopus)

Abstract

Behavior-change interventions are common in some areas of human-computer interaction, but rare in the domain of cybersecurity. This paper introduces a structured approach to working with organisations in order to develop such behavioral interventions or ‘nudges’. This approach uses elements of co-creation together with a set of prompts from the behavior change literature (MINDSPACE) that allows resesarchers and organisational stakeholders to work together to identify a set of nudges that might promote best behavioral practice. We describe the structured approach or framework, which we call SCENE, and follow this description with a worked example of how the approach has been utilised effectively in the development of a nudge to mitigate insecure behaviors around selection of wireless networks.
Original languageEnglish
Title of host publicationDesign, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience
Place of PublicationLondon
PublisherSpringer
Pages229-239
ISBN (Print)978-3-319-07667-6
DOIs
Publication statusPublished - 2014
EventConference proceedings of the Third International Conference DUXU held at HCI International - Heraklion, Greece,
Duration: 1 Jan 2014 → …

Publication series

NameLecture Notes in Computer Science
PublisherSpringer

Conference

ConferenceConference proceedings of the Third International Conference DUXU held at HCI International
Period1/01/14 → …

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