TY - ADVS
T1 - Sea Hero Quest
T2 - The World’s first mobile game where anyone can help scientists fight dementia
A2 - Hyde, Matthew
A2 - Scott-Slade, Maxwell
A2 - Scott-Slade, Hugo
A2 - Hornberger, Michael
A2 - Spiers, Hugo
A2 - Dalton, Ruth
A2 - Hoelscher, Christoph
A2 - Wiener, Jan
A2 - Bohbot, Veronique
PY - 2016/5/3
Y1 - 2016/5/3
N2 - Dementia is a growing health threat. Affecting over 47M people worldwide (135M by 2050), it is becoming one of the greatest medical challenges we face globally. To help scientists working towards finding a cure, we created Sea Hero Quest – a mobile game where anyone can help fight dementia. Sea Hero Quest is a multi-platform adventure game designed specifically to help advance the understanding of spatial navigation, and therefore understand one of the first symptoms of dementia. Sea Hero Quest was developed in partnership with a number of world-leading dementia scientists, spatial navigation consultants and data security specialists (UCL, Cambridge, UEA, Alzheimer’s Research UK, Deutsche Telekom) and global communications agency Saatchi & Saatchi.
AB - Dementia is a growing health threat. Affecting over 47M people worldwide (135M by 2050), it is becoming one of the greatest medical challenges we face globally. To help scientists working towards finding a cure, we created Sea Hero Quest – a mobile game where anyone can help fight dementia. Sea Hero Quest is a multi-platform adventure game designed specifically to help advance the understanding of spatial navigation, and therefore understand one of the first symptoms of dementia. Sea Hero Quest was developed in partnership with a number of world-leading dementia scientists, spatial navigation consultants and data security specialists (UCL, Cambridge, UEA, Alzheimer’s Research UK, Deutsche Telekom) and global communications agency Saatchi & Saatchi.
KW - Mobile application
KW - Games
KW - Dementia
KW - Wayfinding
KW - Navigation
M3 - Software
PB - Glitchers
CY - London
ER -