Abstract
The growing use of games and gaming-based activities in urban design and planning has been typically aimed at community engagement activities rather than a basis for pedagogical actions, community learning and widening the understanding of complex urban systems. This paper provides a multi-level theoretical grounding for the use of games theory and explores its relationship with urban planning and design. Geogames can reveal the complex and systemic properties of urban planning, through a mix of accessible, simplified and playful characteristics. This paper describes an experimental approach to the use of urban games in a series of citizen science workshops undertaken as part of a national UK festival of social science. We describe the research setting, games selection process and playing of both analogue and digital urban planning games, supported by a semi-structured evaluation of public understanding and awareness of the underlying structures and rules of complex urban systems. We then explore ways in which non-expert participants respond to their newly acquired heuristic knowledge of planning issues.
Original language | English |
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Title of host publication | Proceedings of the 2nd geogames symposium |
Subtitle of host publication | Connecting communities through games and play |
Editors | Alenka Poplin, Ítalo de Sena, Bruno Andrade |
Place of Publication | Dublin, Ireland |
Publisher | University College Dublin |
Pages | 177-181 |
Number of pages | 5 |
ISBN (Electronic) | 9781910963876 |
Publication status | Published - 8 Jun 2025 |
Event | 2nd Geogames Symposium: Connecting Communities through Games and Play - University College Dublin, Dublin, Ireland Duration: 9 Jun 2025 → 10 Jun 2025 https://geogameslab.net/scope-and-themes/ |
Conference
Conference | 2nd Geogames Symposium |
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Country/Territory | Ireland |
City | Dublin |
Period | 9/06/25 → 10/06/25 |
Internet address |
Keywords
- gamification
- experimental urbanism
- urban planning
- citizen science
- systems theory
Prizes
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