Solutionism, the Game: Design Fictions for Positive Aging

Mark Blythe, Jamie Steane, Jenny Roe, Caroline Oliver

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

    61 Citations (Scopus)

    Abstract

    This paper reports a qualitative study of thriving older people and illustrates the findings with design fiction. Design research has been criticized as "solutionist" i.e. solving problems that don't exist or providing "quick fixes" for complex social, political and environmental problems. We respond to this critique by presenting a "solutionist" board game used to generate design concepts. Players are given data cards and technology dice, they move around the board by pitching concepts that would support positive aging. We argue that framing concept design as a solutionist game explicitly foregrounds play, irony and the limitations of technological intervention. Three of the game concepts are presented as design fictions in the form of advertisements for products and services that do not exist. The paper argues that design fiction can help create a space for design beyond solutionism.
    Original languageEnglish
    Title of host publicationProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems - CHI '15
    Place of PublicationNew York
    PublisherACM
    Pages3849-3858
    ISBN (Print)9781450331456
    DOIs
    Publication statusPublished - 18 Apr 2015
    Event33rd Annual ACM Conference on Human Factors in Computing Systems - Seoul
    Duration: 1 Jan 2015 → …

    Conference

    Conference33rd Annual ACM Conference on Human Factors in Computing Systems
    Period1/01/15 → …

    Keywords

    • Design fiction
    • well being
    • older people

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