TY - GEN
T1 - Space syntax, graph theoretic methods applied to an investigation into the navigability of large-scale virtual game environments
AU - Dalton, Nicholas S.C.
PY - 2005/11/24
Y1 - 2005/11/24
N2 - This paper suggests that the analytic techniques used in space syntax might play a role in the support of the design of certain types of games as they do of urban and building design. After briefly introducing the audience to the mathematics of the graph theoretic analytic techniques under discussion, the paper proceeds to present an analysis of one particular game map, Grand Theft Auto - San Andreas. In particular, the analysis is used to investigate the 'reward' structure of the game. The paper concludes that there is sufficient evidence to support the use of such techniques in the analysis of games: first, the syntactic structure of the game matches the intuitive layout of the virtual urban-structure, second, the placement of the game's 'rewards' are not placed randomly (an analysis of the reward-placement suggests possible superior placement-strategies based on the graph analyses) and finally, the intelligibility of the three cities in San Andreas appears to affect navigational ability, a finding which is substantiated up by a user-preference rating-poll for the cities.
AB - This paper suggests that the analytic techniques used in space syntax might play a role in the support of the design of certain types of games as they do of urban and building design. After briefly introducing the audience to the mathematics of the graph theoretic analytic techniques under discussion, the paper proceeds to present an analysis of one particular game map, Grand Theft Auto - San Andreas. In particular, the analysis is used to investigate the 'reward' structure of the game. The paper concludes that there is sufficient evidence to support the use of such techniques in the analysis of games: first, the syntactic structure of the game matches the intuitive layout of the virtual urban-structure, second, the placement of the game's 'rewards' are not placed randomly (an analysis of the reward-placement suggests possible superior placement-strategies based on the graph analyses) and finally, the intelligibility of the three cities in San Andreas appears to affect navigational ability, a finding which is substantiated up by a user-preference rating-poll for the cities.
KW - Game level design
KW - Intelligibility
KW - Navigation
KW - Space syntax
UR - http://www.scopus.com/inward/record.url?scp=84878128704&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84878128704
SN - 9789077381236
T3 - 6th International Conference on Intelligent Games and Simulation, GAME-ON 2005
SP - 75
EP - 81
BT - 6th International Conference on Intelligent Games and Simulation, GAME-ON 2005
A2 - Al-Alkaidi, Marwan
PB - EUROSIS
T2 - 6th International Conference on Intelligent Games and Simulation, GAME-ON 2005
Y2 - 24 November 2005 through 25 November 2005
ER -