Stakeholder data analysis in the video gaming industry: implications for regional development

Zhanna Belyaeva*, Anait Petrosyan, Riad Shams

*Corresponding author for this work

    Research output: Contribution to journalArticlepeer-review

    6 Citations (Scopus)

    Abstract

    Purpose
    The purpose of this study is to identify and evaluate the video game ecosystem development in the context of socioeconomic and technological progress while analyzing the role of stakeholders in the video game industry for regional markets' growth.

    Design/methodology/approach
    The paper exploits technological and socioeconomic data in 25 countries grouped into the regions, as a methodological approach that allows identifying and evaluating the determinants of the video game industry's ecosystem development. The authors applied econometric modeling to understand technological, economic and social determinants forming video gaming industry growth in regional markets.

    Findings
    Different types of stakeholders are involved in the video game industry performing particular functions. Using econometric modeling for advanced and developing economies countries, we have found that different stakeholder groups and their engagement dynamics in the video gaming industry directly depend on socioeconomic and technological effects in certain regions of the world.

    Originality/value
    This study contributes to the knowledge within forming creative clusters around video gaming industry in developed and developing economies countries. The findings bridge the gap between quantitative and qualitative research in stakeholder-related characteristics, and key factors affecting the development of the video gaming market. The analyzed database of industry revenues within specific global regions shed the light on the future functionality of the ecosystem development in the new normal world.
    Original languageEnglish
    Pages (from-to)333-349
    Number of pages17
    JournalEuroMed Journal of Business
    Volume17
    Issue number3
    Early online date24 May 2022
    DOIs
    Publication statusPublished - 16 Aug 2022

    Keywords

    • Developed and developing economies
    • Managing impact
    • Stakeholder data analysis
    • Video game industry
    • Video gaming market
    • Video gaming ecosystem

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