Supporting embodied exploration of physical concepts in mixed digital and physical interactive settings

Zeynep Ahmet*, Martin Jonsson, Saiful Islam Sumon, Lars Erik Holmquist

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

13 Citations (Scopus)

Abstract

In this paper findings are presented from a study on how sensor equipped computer game technologies can be used to create tools for educational settings to learn about for example concepts in physics. In a workshop focusing on the concept of gravity, a group of children interacted with an environment consisting of both physical and digital interactive components. We discuss how the mixed digital and physical setting affects the children's coordination and collaboration and their strategies to solve the given assignment. Findings suggest that the embodied nature of the technology create new opportunities for collaboration and that the alignment of the physical and digital parts of the interactive setting is important in order to create a seamless experience that takes advantage of the properties of the respective media.

Original languageEnglish
Title of host publicationTEI'11
Subtitle of host publicationProceedings of the 5th International Conference on Tangible Embedded and Embodied Interaction
PublisherACM
Pages109-116
Number of pages8
ISBN (Print)9781450306287
DOIs
Publication statusPublished - 22 Jan 2011
Event5th International Conference on Tangible Embedded and Embodied Interaction, TEI'11 - Madeira, Portugal
Duration: 23 Jan 201126 Jan 2011

Conference

Conference5th International Conference on Tangible Embedded and Embodied Interaction, TEI'11
Country/TerritoryPortugal
CityMadeira
Period23/01/1126/01/11

Keywords

  • Embodied learning
  • Sensor based interaction
  • Tangible interaction

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