Supporting embodied exploration of physical concepts in mixed digital and physical interactive settings

Zeynep Ahmet*, Martin Jonsson, Saiful Islam Sumon, Lars Erik Holmquist

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    13 Citations (Scopus)

    Abstract

    In this paper findings are presented from a study on how sensor equipped computer game technologies can be used to create tools for educational settings to learn about for example concepts in physics. In a workshop focusing on the concept of gravity, a group of children interacted with an environment consisting of both physical and digital interactive components. We discuss how the mixed digital and physical setting affects the children's coordination and collaboration and their strategies to solve the given assignment. Findings suggest that the embodied nature of the technology create new opportunities for collaboration and that the alignment of the physical and digital parts of the interactive setting is important in order to create a seamless experience that takes advantage of the properties of the respective media.

    Original languageEnglish
    Title of host publicationTEI'11
    Subtitle of host publicationProceedings of the 5th International Conference on Tangible Embedded and Embodied Interaction
    PublisherACM
    Pages109-116
    Number of pages8
    ISBN (Print)9781450306287
    DOIs
    Publication statusPublished - 22 Jan 2011
    Event5th International Conference on Tangible Embedded and Embodied Interaction, TEI'11 - Madeira, Portugal
    Duration: 23 Jan 201126 Jan 2011

    Conference

    Conference5th International Conference on Tangible Embedded and Embodied Interaction, TEI'11
    Country/TerritoryPortugal
    CityMadeira
    Period23/01/1126/01/11

    Keywords

    • Embodied learning
    • Sensor based interaction
    • Tangible interaction

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