Auditory icons add valuable functionality to computer interfaces, particularly when they are parametrized to convey dimensional information. They are difficult to create and manipulate, however, because they usually rely on digital sampling techniques. This paper suggests that new synthesis algorithms, controlled along dimensions of events rather than those of the sounds themselves, may solve this problem. Several algorithms, developed from research on auditory event perception, are described in enough detail here to permit their implementation. They produce a variety of impact, bouncing, breaking, scraping, and machine sounds. By controlling them with attributes of relevant computer events, a wide range of parametrized auditory icons may be created.
|Title of host publication||Conference on Human Factors in Computing Systems - Proceedings|
|Publication status||Published - May 1993|
Research Group keywords
- Interaction Research Studio