TY - JOUR
T1 - Technology distraction in Generation Z
T2 - The effects on consumer responses, sensory overload, and discomfort
AU - Priporas, Constantinos Vasilios
AU - Hussain, Shahzeb
AU - Khaneja, Suyash
AU - Rahman, Hafizur
PY - 2024/4/1
Y1 - 2024/4/1
N2 - Drawing on social cognitive theory, this study examines the effects of technology distraction on consumers’ responses, sensory overload, and discomfort. Its three objectives are: (i) to explore the effects of technology distraction on three types of consumer responses, i.e. cognitive, affective, and behavioural responses; (ii) to explore the effects of technology distraction on sensory overload; and (iii) to explore the effects of technology distraction on discomfort. To achieve these objectives, two qualitative studies were carried out. In Study 1, 25 semi-structured interviews were conducted with members of Generation Z in London, UK. Its purpose was to devise a model based on the objectives. In Study 2, 12 practitioners and academics specialising in technology-related disciplines were consulted to explore the practical utility of the model. Thematic analysis by means of NVivo 12 was carried out. The findings confirm all the objectives were achieved based on social cognitive theory, with a few additional suggestions collected from Study 2. The main implications for researchers and technology firms are provided, along with the study's limitations and possibilities for future research.
AB - Drawing on social cognitive theory, this study examines the effects of technology distraction on consumers’ responses, sensory overload, and discomfort. Its three objectives are: (i) to explore the effects of technology distraction on three types of consumer responses, i.e. cognitive, affective, and behavioural responses; (ii) to explore the effects of technology distraction on sensory overload; and (iii) to explore the effects of technology distraction on discomfort. To achieve these objectives, two qualitative studies were carried out. In Study 1, 25 semi-structured interviews were conducted with members of Generation Z in London, UK. Its purpose was to devise a model based on the objectives. In Study 2, 12 practitioners and academics specialising in technology-related disciplines were consulted to explore the practical utility of the model. Thematic analysis by means of NVivo 12 was carried out. The findings confirm all the objectives were achieved based on social cognitive theory, with a few additional suggestions collected from Study 2. The main implications for researchers and technology firms are provided, along with the study's limitations and possibilities for future research.
KW - Consumer response
KW - Discomfort
KW - Qualitative study
KW - Sensory overload
KW - Technology distraction
UR - http://www.scopus.com/inward/record.url?scp=85182349528&partnerID=8YFLogxK
U2 - 10.1016/j.ijinfomgt.2023.102751
DO - 10.1016/j.ijinfomgt.2023.102751
M3 - Article
AN - SCOPUS:85182349528
SN - 0268-4012
VL - 75
JO - International Journal of Information Management
JF - International Journal of Information Management
M1 - 102751
ER -