TY - GEN
T1 - Technology enhanced PBL in HCI education
T2 - 14th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2013
AU - Vasiliou, Christina
AU - Ioannou, Andri
AU - Zaphiris, Panayiotis
PY - 2013/9/5
Y1 - 2013/9/5
N2 - Problem Based Learning (PBL) is an instructional method in which the base for learning is a real-world problem. A typical PBL setting is comprised of students working together on an authentic problem, using simple tools such as whiteboards and stationery. Online tools and multimedia technologies have also been used to support PBL activities. There is however no empirical work on the blended use of both physical and digital tools. This paper presents a case study in which we employed PBL pedagogy for the teaching of a post-graduate course in Human Computer Interaction (HCI). The activities were situated in a multimodal information space, rich in digital and physical elements including personal computers, projectors with downwards projection, tablets, iPods, digital pen readers, stationery and a Facebook group for each team. We administrated questionnaires assessing students' motivational beliefs and overall satisfaction with the learning experience. Our results show that students' overall satisfaction was highly rated, while the information space contributed to students' engagement and collaboration.
AB - Problem Based Learning (PBL) is an instructional method in which the base for learning is a real-world problem. A typical PBL setting is comprised of students working together on an authentic problem, using simple tools such as whiteboards and stationery. Online tools and multimedia technologies have also been used to support PBL activities. There is however no empirical work on the blended use of both physical and digital tools. This paper presents a case study in which we employed PBL pedagogy for the teaching of a post-graduate course in Human Computer Interaction (HCI). The activities were situated in a multimodal information space, rich in digital and physical elements including personal computers, projectors with downwards projection, tablets, iPods, digital pen readers, stationery and a Facebook group for each team. We administrated questionnaires assessing students' motivational beliefs and overall satisfaction with the learning experience. Our results show that students' overall satisfaction was highly rated, while the information space contributed to students' engagement and collaboration.
KW - HCI education
KW - Multi-modal interfaces
KW - Problem based learning
U2 - 10.1007/978-3-642-40498-6_56
DO - 10.1007/978-3-642-40498-6_56
M3 - Conference contribution
AN - SCOPUS:84883269577
SN - 9783642404979
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 643
EP - 650
BT - Human-Computer Interaction, INTERACT 2013 - 14th IFIP TC 13 International Conference, Proceedings
Y2 - 2 September 2013 through 6 September 2013
ER -