The architecture of society: Stochastic simulation of urban movement

Alan Penn, Sheep Dalton

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

A fundamental problem in the simulation of systems of discrete interacting entities is how to represent the environments they inhabit. However we think about it, if individuals move in space and social interaction takes place through meeting, space patterns that constrain movement may intervene in the construction of social behaviour. This chapter investigates the spatial patterns that human societies construct—the forms of their towns and cities—and argues that they are far more than just a background to, or expressions of, social action, but are instrumental in the formation and reproduction of patterns of social behaviour that make meaningful personal and social action possible.
Original languageEnglish
Title of host publicationSimulating Societies
Subtitle of host publicationThe Computer Simulation of Social Phenomena
Place of PublicationLondon
PublisherRoutledge
Edition1st
ISBN (Electronic)9781351165129
Publication statusPublished - 2018

Fingerprint Dive into the research topics of 'The architecture of society: Stochastic simulation of urban movement'. Together they form a unique fingerprint.

Cite this