The GapiDraw platform: High-performance cross-platform graphics on mobile devices

Johan Sanneblad*, Lars Erik Holmquist

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

10 Citations (Scopus)

Abstract

The GapiDraw platform supports the creation of high-performance graphical applications across a variety of handheld hardware configurations, including Palm, Symbian and Windows Mobile devices. Handheld computers makes it possible to create applications and services not possible with stationary computers, thus there is a need for a high performance development platform for rapid prototyping on mobile devices. Unlike desktop computers there has not yet evolved a single standard for graphics on handheld devices. Typically, handheld computers only provide direct frame buffer access, and there are major differences in implementation details across different hardware configurations, making it difficult to use mobile devices for prototyping. Using GapiDraw, developers can re-use the same code across a variety of devices and do not have to focus on device-specific implementation details. GapiDraw is actively used as an enabler platform in numerous research labs, and has also been used in over one hundred commercial games. We give an overview of the platform, and highlight some new mobile application concepts made possible through the use of GapiDraw.

Original languageEnglish
Title of host publicationMUM 2004 - Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia
PublisherACM
Pages47-53
Number of pages7
ISBN (Electronic)1581139810
DOIs
Publication statusPublished - 27 Oct 2004
Externally publishedYes
Event3rd International Conference on Mobile and Ubiquitous Multimedia, MUM 2004 - College Park, MD, United States
Duration: 27 Oct 200429 Oct 2004

Conference

Conference3rd International Conference on Mobile and Ubiquitous Multimedia, MUM 2004
Country/TerritoryUnited States
CityCollege Park, MD
Period27/10/0429/10/04

Keywords

  • Graphics API
  • Graphics framework
  • Graphics middleware
  • Handheld computers
  • Mobile games
  • Mobile phones
  • Prototyping

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