The Intuitive Jacket: Creating A Wearable Interface Acknowledging the Role of the Body in Trauma Mental Health

Tor Alexander Bruce*, Linda Lightley, Clive Wright, Annessa Rebair, Lars Holmquist

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

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Abstract

We present a novel, wearable interface as an investigative tool for digital mental healthcare. Immersive environments for therapeutic interventions can potentially involve the whole body of the user in the experience, but often the interaction is through handheld controllers or virtual buttons. Building on suggestions in a previous study from users of an immersive environment for trauma mental healthcare, we developed a new interface, The Intuitive Jacket, to offer control and personalization to the therapeutic process. Our design consists of a physical jacket, allowing users to perform an emotionally powerful interaction: By touching the region of their heart at the end of the session, they “close the door” to the trauma the have been processing. The jacket contains a conductive thread sensor that communicates the garment wearer’s gesture to the software via Bluetooth. It was created via a multidisciplinary collaboration between HCI, Fashion Design and Electronics.
Original languageEnglish
Title of host publicationAHs '23: Proceedings of the Augmented Humans International Conference 2023
Subtitle of host publicationGlasgow, United Kingdom, March 12 - 14, 2023
Place of PublicationNew York, NY, USA
PublisherACM
Pages310-313
Number of pages4
ISBN (Electronic)9781450399845
DOIs
Publication statusPublished - 14 Mar 2023
Event4th Augmented Humans International Conference, AHs 2023 - Glasgow, United Kingdom
Duration: 12 Mar 202314 Mar 2023

Publication series

NameACM International Conference Proceeding Series

Conference

Conference4th Augmented Humans International Conference, AHs 2023
Country/TerritoryUnited Kingdom
CityGlasgow
Period12/03/2314/03/23

Keywords

  • Wearable Technology
  • Digital Mental Healthcare
  • Embodiment
  • Trauma
  • Immersive Environments
  • Investigative Tools

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