Abstract
Game-informed learning, through the use of specially adapted computer programs, is becoming more popular in training as it allows staff to develop expertise, and make mistakes, safely. Karen McKenzie and Clara O’Shea describe the use of a program that gives trainee clinical psychologists a taste of real-life scenarios of aggressive behaviour
Original language | English |
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Pages (from-to) | 16-21 |
Journal | Learning Disability Practice |
Volume | 10 |
Issue number | 7 |
DOIs | |
Publication status | Published - 1 Sept 2007 |
Keywords
- computer based learning
- education: methods
- violence