Abstract
Game-informed learning, through the use of specially adapted computer programs, is becoming more popular in training as it allows staff to develop expertise, and make mistakes, safely. Karen McKenzie and Clara O’Shea describe the use of a program that gives trainee clinical psychologists a taste of real-life scenarios of aggressive behaviour
| Original language | English |
|---|---|
| Pages (from-to) | 16-21 |
| Journal | Learning Disability Practice |
| Volume | 10 |
| Issue number | 7 |
| DOIs | |
| Publication status | Published - 1 Sept 2007 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Keywords
- computer based learning
- education: methods
- violence
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