Towards Understanding People's Experiences of AI Computer Vision Fitness Instructor Apps

Andrew Garbett, Ziedune Degutyte, James Hodge, Arlene Astell

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

24 Citations (Scopus)

Abstract

The recent rise in on-device AI computer vision and dialogue systems has facilitated a growing number of AI fitness related instructional apps. However, these technologies have yet to be explored within the HCI community. To investigate this domain we recruited 12 participants and asked them to engage with five recently launched AI fitness instructor apps. We interviewed participants and thematically analysed transcripts to understand their experience and expectations of these technologies. Our qualitative analysis outlines five main themes focusing on; limitations of computer vision, visual feedback, dialogue with the AI, adapting to the user, and working out with the instructor. Based upon our findings we present five design considerations for designers that relate to three key areas: feedback and motivation, personalising the experience, and building a relationship with the AI. We contribute a first look into people's initial experiences with on-device AI fitness instructor applications and we provide design considerations to guide future contextually-aware AI research in this domain.

Original languageEnglish
Title of host publicationDIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference
Place of PublicationNew York, NY, United States
PublisherACM
Pages1619-1637
Number of pages19
ISBN (Electronic)9781450384766
DOIs
Publication statusPublished - 28 Jun 2021
Externally publishedYes
Event2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere, DIS 2021: “Nowhere and Everywhere” - Virtual, Online, United States
Duration: 28 Jun 20212 Jul 2021
https://dis.acm.org/2021/

Conference

Conference2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere, DIS 2021
Abbreviated titleDIS2021
Country/TerritoryUnited States
CityVirtual, Online
Period28/06/212/07/21
Internet address

Keywords

  • Computer vision
  • contextual AI
  • dialogue systems
  • fitness
  • mobile devices
  • qualitative methods

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