Ubicomp challenges in collaborative scheduling: Pin&Play at the Göteborg film festival

Sara Ljungblad*, Maria Håkansson, Lars Erik Holmquist

*Corresponding author for this work

    Research output: Contribution to journalArticlepeer-review

    3 Citations (Scopus)

    Abstract

    Ubicomp technology faces many technical challenges, which makes it difficult to test in real world situations. However, understanding and building for everyday practices is crucial for ubicomp designers, in order to push the technological development in the directions needed. We have developed and tested a ubiquitous computing prototype supporting collaborative scheduling. It is based on Pin&Play, a surface-based networking technology with interactive pushpins. The team of a local film festival was engaged in the development process, which resulted in a partial implementation illustrating how their current work practice could be supported. Drawing on this particular design case, we report findings and discuss challenges for ubicomp technology in general.

    Original languageEnglish
    Pages (from-to)563-575
    Number of pages13
    JournalPersonal and Ubiquitous Computing
    Volume11
    Issue number7
    Early online date3 Nov 2006
    DOIs
    Publication statusPublished - 1 Oct 2007

    Keywords

    • Collaborative scheduling
    • Large-scale surfaces
    • Paper-based interaction
    • Pin&Play
    • Tangible interfaces
    • Ubiquitous computing

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