Using Massively Multiplayer Role Playing Games (MMORPGs) to support Second Language Learning: A Case Study of the Student Journey

Rebecca Strachan, Isara Kongmee, Alison Pickard

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

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Abstract

Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also in education. This case study investigates the use of commercial MMORPGs to support second language teaching. MMORPGs offer virtual safe spaces in which students can communicate by using their target second language with global players. Using a mix of ethnography and action research, this case study explores the students’ experiences of language learning and performing while playing MMORPGs. The results show that the use of MMORPGs can facilitate language development by offering fun, informal, individualised and secure virtual spaces for students to practise their language with native and other second language speakers.
Original languageEnglish
Title of host publicationUtilizing Virtual and Personal Learning Environments for Optimal Learning
EditorsKrista Terry, Amy Cheney
Place of PublicationHershey, PA
PublisherIGI Global
Pages87-110
Number of pages23
Volume1
ISBN (Print)1466688475
DOIs
Publication statusPublished - 2016

Publication series

NameAdvances in Educational Technologies and Instructional Design (AETID): 52 Volumes
PublisherIGI Global

Keywords

  • MMORPG
  • virtual environment
  • second language learning
  • online education
  • e-learning
  • online gaming
  • personalized learning
  • technology enhanced learning
  • educational games
  • student engagement

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