Abstract
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also in education. This case study investigates the use of commercial MMORPGs to support second language teaching. MMORPGs offer virtual safe spaces in which students can communicate by using their target second language with global players. Using a mix of ethnography and action research, this case study explores the students’ experiences of language learning and performing while playing MMORPGs. The results show that the use of MMORPGs can facilitate language development by offering fun, informal, individualised and secure virtual spaces for students to practise their language with native and other second language speakers.
| Original language | English |
|---|---|
| Title of host publication | Utilizing Virtual and Personal Learning Environments for Optimal Learning |
| Editors | Krista Terry, Amy Cheney |
| Place of Publication | Hershey, PA |
| Publisher | IGI Global |
| Pages | 87-110 |
| Number of pages | 23 |
| Volume | 1 |
| ISBN (Print) | 1466688475 |
| DOIs | |
| Publication status | Published - 2016 |
Publication series
| Name | Advances in Educational Technologies and Instructional Design (AETID): 52 Volumes |
|---|---|
| Publisher | IGI Global |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Keywords
- MMORPG
- virtual environment
- second language learning
- online education
- e-learning
- online gaming
- personalized learning
- technology enhanced learning
- educational games
- student engagement
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