TY - JOUR
T1 - Utilising 3D fashion design software to enable remanufacturing in sportswear
AU - Wetherell, Sophie
AU - Nicholson, Tim
AU - James, Alana
PY - 2023/10/24
Y1 - 2023/10/24
N2 - The boundaries between physical and digital practice within fashion are becoming increasingly blurred, with recent technological advancements seeing brands launching virtual collections and retailing fashion products for the Metaverse. This foray into a digital space has acted as a catalyst for the use of digital software in practical design and make applications and provided opportunities for innovation when challenging ecological parameters. Utilising an action research approach, this paper proposes three cycles of iterative problem solving, creating an interplay between physical and virtual garment experimentation. A process of product deconstruction, digitisation and remanufacture has provided insights into the possibilities of new practices enabling garment remanufacture methods for circularity. Findings have indicated that the use of 3D fashion design software can increase speed, reduce waste, and enable commercial viability in methods of remanufacture within the sportswear market sector.
AB - The boundaries between physical and digital practice within fashion are becoming increasingly blurred, with recent technological advancements seeing brands launching virtual collections and retailing fashion products for the Metaverse. This foray into a digital space has acted as a catalyst for the use of digital software in practical design and make applications and provided opportunities for innovation when challenging ecological parameters. Utilising an action research approach, this paper proposes three cycles of iterative problem solving, creating an interplay between physical and virtual garment experimentation. A process of product deconstruction, digitisation and remanufacture has provided insights into the possibilities of new practices enabling garment remanufacture methods for circularity. Findings have indicated that the use of 3D fashion design software can increase speed, reduce waste, and enable commercial viability in methods of remanufacture within the sportswear market sector.
KW - garment remanufacture;
KW - 3D fashion design software
KW - circular fashion
KW - sustainable sportswear
U2 - 10.1080/17543266.2023.2277254
DO - 10.1080/17543266.2023.2277254
M3 - Article
SN - 1754-3266
JO - International Journal of Fashion Design, Technology and Education
JF - International Journal of Fashion Design, Technology and Education
ER -