TY - JOUR
T1 - Virtual Reality as an Empirical Research Tool - Exploring User Experience in a Real Building and a Corresponding Virtual Model
AU - Kuliga, Saskia Felizitas
AU - Thrash, T.
AU - Dalton, Ruth
AU - Hoelscher, Christoph
PY - 2015/11/1
Y1 - 2015/11/1
N2 - Virtual reality allows highly-detailed observations, accurate behavior measurements, and systematic environmental manipulations under controlled laboratory circumstances. Therefore, it has the potential to be a valuable research tool for studies in human-environment interaction and ‘pre-occupancy' building evaluation. In order to fully understand VR as a valid environmental Virtual reality (VR) allows for highly-detailed observations, accurate behavior measurements, and systematic environmental manipulations under controlled laboratory circumstances. It therefore has the potential to be a valuable research tool for studies in human–environment interaction, such as building usability studies and post- as well as pre-occupancy building evaluation in architectural research and practice.
In order to fully understand VR as a valid environmental representation, it is essential to examine to what extent not only user cognition and behavior, but also users' experiences are analogous in real and virtual environments. This work presents a multi-method approach with two studies that investigated the correspondence of building users' experience in a real conference center and a highly-detailed virtual model of the same building as well as a third study that virtually implemented systematic redesigns to the existing building layout.
In the context of reporting users' experiential building evaluations, this article discusses the potential, prerequisites and opportunities for the implementation of virtual environments as an empirical research tool in the field of human–environment interaction. Based on quantitative data, few statistically significant differences between ratings of the real and the virtual building were found; however analyses based on qualitative data revealed differences relating to atmospherics. The main conclusion of this article is that VR has a strong potential to be used as an empirical research tool in psychological and architectural research and that future studies could supplement behavioral validation.
AB - Virtual reality allows highly-detailed observations, accurate behavior measurements, and systematic environmental manipulations under controlled laboratory circumstances. Therefore, it has the potential to be a valuable research tool for studies in human-environment interaction and ‘pre-occupancy' building evaluation. In order to fully understand VR as a valid environmental Virtual reality (VR) allows for highly-detailed observations, accurate behavior measurements, and systematic environmental manipulations under controlled laboratory circumstances. It therefore has the potential to be a valuable research tool for studies in human–environment interaction, such as building usability studies and post- as well as pre-occupancy building evaluation in architectural research and practice.
In order to fully understand VR as a valid environmental representation, it is essential to examine to what extent not only user cognition and behavior, but also users' experiences are analogous in real and virtual environments. This work presents a multi-method approach with two studies that investigated the correspondence of building users' experience in a real conference center and a highly-detailed virtual model of the same building as well as a third study that virtually implemented systematic redesigns to the existing building layout.
In the context of reporting users' experiential building evaluations, this article discusses the potential, prerequisites and opportunities for the implementation of virtual environments as an empirical research tool in the field of human–environment interaction. Based on quantitative data, few statistically significant differences between ratings of the real and the virtual building were found; however analyses based on qualitative data revealed differences relating to atmospherics. The main conclusion of this article is that VR has a strong potential to be used as an empirical research tool in psychological and architectural research and that future studies could supplement behavioral validation.
KW - user experience
KW - pre-occupancy evaluation
KW - ral building
KW - research tool
KW - building usability
U2 - 10.1016/j.compenvurbsys.2015.09.006
DO - 10.1016/j.compenvurbsys.2015.09.006
M3 - Article
SN - 0198-9715
VL - 54
SP - 363
EP - 375
JO - Computers, Environment and Urban Systems
JF - Computers, Environment and Urban Systems
ER -